By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. See, PDXCON I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. No point in destroying factories if they only get shot down and your troops cant push. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Close Air Support planes are designed to provide support in land combat. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. Press question mark to learn the rest of the keyboard shortcuts. This. Irl strategic bombing was very effective in numbers. Since intel is are not that good, don't bother building them. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. CAS deals damage directly to enemy divisions in combat. Moving to an allied or enemy province in bad weather or bad terrain. I didn't know they targeted Airbases first. Tanks have a high supply usage, logistics company reduces their supply usage significantly. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). If you spot a mistake then you are welcome to fix it. Only worth it if you already have air superiority and sufficient CAS. Lovenought 6 yr. ago. Wings with this mission target enemy ships, both inside and outside of naval battles. Bombed Germany a bunch so their economy sucked. No, they're worthless. This is a community maintained wiki. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. In addition, combat width, reliability and support companies are discussed in detail. Amphibious tanks have terrible armor, which makes them unusable. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). so night bombing is definitely the way to go. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. It's a bit of a niche area. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Air supply. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Mission efficiency bonuses (e.g. It can be useful if your competing with the AI for war score as bombing gives a lot of it. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Does this work ? Every plane that joins a battle produces 0.0005[13] country air experience. Typically, the ratio of attacking planes to fleet frontage is 1:1. They remain banned on most competitive matches. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. The Air technology research tree is used to unlock and improve different types of aircraft. This is a community maintained wiki. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. In the . However, different models of plane within the same type (e.g. Scout planes can only contribute up to 20-30% of intel in a given area. Earthquake relief sale gives you $1000 worth of Steam . Thus, there is no need to match CAS wing size with combat widths. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Deals damage to enemy divisions on the ground. Various countries have focuses that grant research bonuses for e.g. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. If you spot a mistake then you are welcome to fix it. Wings with this mission will participate in land combat throughout the strategic region. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. 66. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Air wings are a group of planes forming an air unit attached to an air base. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Would make it easier to build them. Too little offensive power is bad, but too low Org/HP is also bad. Reddit and its partners use cookies and similar technologies to provide you with a better experience. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Interactive corporate website. Aircraft carriers act as additional, floating air bases. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Tanks are very expensive, build planes first. Air wings have a base 4% chance to detect or find an enemy fleet. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. It can be extremely useful in MP against other players if you can maintain air superiority. An air wing may be assigned up to one ace only. This means it's mostly in the realm of Majors or huge minors like China or Raj. Interception. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. You are using an out of date browser. Close Air Support. Transport plane: Deploys paratroopers and drops supplies. For this reason it is advised to hold air superiority as much as possible. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Given enough air support, even basic infantry can push through enemy lines. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Only start building tanks when you have achieved full air superiority! Each land-based air base can support 200[1] planes per base level without any penalties. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Read the rules though as they are often banned. Retweet. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. All rights reserved. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Press question mark to learn the rest of the keyboard shortcuts. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Bomb Scotland's infrastructure into dust and watch them all die. Create an account to follow your favorite communities and start taking part in conversations. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). 3. Press J to jump to the feed. With 48 CAS present, the bonus would be +22.2%. Aim for 30 ORG or higher when designing your tank divisions. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). The amount of intel that scout planes can contribute to the overall intel about a nation is capped. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. New comments cannot be posted and votes cannot be cast. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. They get attacked by 91 CAS planes every 8[12] hours. Through Officers of the Service Role focus. What is better: large or small divisions? They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. But this is one of the primary uses of strategic bombers. Pushing with infantry and CAS often works against a weak enemy. These apply on the small airframe, since the small airframe is used as CAS. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Especially if the attack on the region is being carried out by a. Btw the current war score from strat bombing is completely broken and overpowered. Same goes for AA. Are tactical bombers worth it hoi4? Is there a template that negates this, other than the Ancient CAS? It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. In this guide, youll be shown what division templates are best, supported by actual calculations. Railway guns decrease enemy attack, defense and entrenchment. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Air bases can be damaged by strategic bombing missions . i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) The recon company provides simpler benefits: speed and reconnaissance. 1. The maximum penalty without doctrine is 35% at 100% air superiority. Engages enemy fighters and shoots down enemy CAS/bombers. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. CAS provide an attack bonus which boosts the stats of friendly units in the combat. As mines are laid, some mines will graphically become visible on the map. Logistics strike. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Defending the Soviet Union from invasion? Does it affect just CAS or any aircraft with a CAS mission available, i.e. With the new update (DLC?) Make sure your tanks have at least 80% reliability, preferably 90%. This is a community maintained wiki. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. AA inside divisions can reduce this penalty. This detection percentage is modified by other variables. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Or is it just lend lease? Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Hi, let me introduce myself! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The attacking planes deal attacks against a randomly selected enemy division. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. This item will only be visible to you, admins, and anyone marked as a creator. You miss 'em when you don't have them, especially multiplayer. You need a strategic bomber station within range of the target province . Pilot exercises can be used to gain experience for the air wing and to gain national air experience. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Scout plane: Provides intel on enemy troop compositions. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Each plane assigned to the attack rolls to hit a target. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. urban environments, across rivers, forts, etc. Since you can't tell your bombers what to target anymore, they're useless. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. The capacity of an air base is shared between allies. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? I will not bother to strat bomb an area that I know I can break and take quickly. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom.

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